Taking a step back from all this, I think studying the main career mode menu screen illuminates from where so many of GT5’s interface problems stem. From a cursory glance, there doesn’t seem to be anything wrong, per se. A bunch of menu options to navigate around. Maaaaybe, it’s a little puzzling the direct route from point A to point B. And from “GT Auto”, which is where the “cursor” currently lies, if you hit left, where does it go? Dealerships or used cars? Also, why certain things are differently sized and placed is not particularly obvious.
These are all just symptoms of the underlying problem, one that’s plagued Gran Turismo since it’s early days: it wants to be a computer interface. It’s designed for a mouse. It wants dialog boxes to pop up and alert you of stuff, just like Windows.
But the PS3 controller is not a mouse (the analog stick is a poor substitute, the d-pad not at substitute at all) and the constant incessant dialogs of Windows are annoying too.
This is the Fundamental Error #1 in my book and probably a majority of the specific instances covered here will be attributable to it.